← Back to Blog
Strategy3 min read

Locked Orders: Why the Best Strategy Games Won't Let You Take It Back

Sixsmith Games·July 25, 2026

    Locked Orders: Why the Best Strategy Games Won't Let You Take It Back

    RoboRally and Diplomacy figured out decades ago that locking in your move before you see what happens creates more tension than any dice roll. Here's why Gravity is built the same way.

    Every strategy gamer has had this moment: you're staring at the board, you've got a plan, and somebody points at your fleet and says "wait, are you sure?" Because the game lets you take it back, you second-guess yourself into a worse position than the one you started with. Turn-based games with unlimited undo have a hidden cost, and it's not balance. It's tension.

    That's the thing programmed-movement and simultaneous-action games figured out decades before it had a name on BoardGameGeek. RoboRally is the classic example: you build a five-card program for your robot before you've seen a single move play out, lock it in, and then watch all five cards resolve in order while everyone else's robots are doing the same thing at the same time. You're not reacting to what your opponent did. You're predicting what they're about to do, committing to a guess, and living with it. Diplomacy runs the same trick with sealed written orders. Everyone reveals at once, and the tension isn't in the dice (there aren't any); it's in the gap between what you wrote down an hour ago and what's true on the board right now.

    Turn order fairness is the other quiet win here. In a standard I-go-you-go game, whoever moves first gets to react to nothing, and everyone else reacts to something. Locked, simultaneous orders remove that built-in advantage entirely, because nobody's move that round is informed by anyone else's. It also kills a specific kind of downtime: instead of watching four other players deliberate one at a time, everyone's planning happens in parallel, and the table only stops to watch the results land together.

    We built Gravity around this same idea, because it's genuinely one of our favorite mechanics to play against, not just design around. It's an early beta browser-based strategy game where you're managing ship systems and issuing tactical orders that lock in before you see what anyone else does. No adjusting your move once you've seen the board shift. No "actually, let me undo that." You commit, everyone reveals, and then you find out whether your read on the table was right. It's a rougher, more honest kind of strategy game than the ones that let you play it safe by waiting to see what happens first.

    If you've never played a locked-order game before, the first session is genuinely uncomfortable in a good way. You'll misjudge someone's move at least once and watch your plan fall apart in real time. That's not a flaw in the format. That's the format working. The players who get good at these games aren't the ones with the best individual plan; they're the ones who get good at predicting what a table full of strangers is about to do under the same pressure they're under.

    Have you played a programmed-movement or sealed-orders game before RoboRally or Diplomacy? We'd love to hear which one broke your brain first.

    Simultaneous Action Selection (BoardGameGeek) | https://boardgamegeek.com/boardgamemechanic/2020/simultaneous-action-selection

    Programmed Movement (BoardGameGeek) | https://boardgamegeek.com/boardgamemechanic/2953/programmed-movement

    How RoboRally Works (HowStuffWorks) | https://entertainment.howstuffworks.com/leisure/brain-games/roborally.htm

    #Gravity#strategy games#game design#simultaneous turns

    Comments (0)

    Sign in to join the conversation

    Sign In

    No comments yet. Be the first to share your thoughts!

    More from the Blog

    3 min read

    Session Zero Isn't a Rules Read-Through: The 90-Minute Framework We Actually Use

    3 min read

    Your Homebrew Isn't Done Until It Survives Contact With Your Table

    Ready to create something?

    Subscribe to individual apps or get the Game Creator bundle.

    View Pricing