CAMPAIGN-LINKED TACTICAL PREP
Build the encounter before initiative starts.
Bring campaign characters, creatures, objects, hazards, maps, and tokens into one draft BattleRoom—then start only when both authorities say it is ready.
ENCOUNTER LIBRARY
Prepared for this campaign
LIVING STORY WORKSPACE
Prepare what matters next—leave the players room to surprise you.
Track the campaign question, active arcs, likely situations, scene readiness, and NPC preparation in one GMC-owned workspace. Draft possibilities stay separate from canon.
Give this campaign a light preparation spine.
Start with one dramatic question. You can add arcs, near scenes, scene kits, and NPC readiness only when play makes them useful.
Campaign Story
GMC revision —
CURRENT PLAYABLE SCENE
No current playable locus
Choose or prepare a Scene kit before play moves here.
A ready scene needs a concrete change surface.
Scene readiness inspectionNot certified
GMC has not certified a complete private Scene dossier.
PLAY WORKFLOW
One action, one prepared scene, one safe result
- UnderstandKeep the player’s original action and clarify only genuine ambiguity.
- Prepare and narrateReuse this scene or prepare the newly chosen situation before prose.
- CheckConfirm scene facts with GMC and mechanics with VCS.
- Roll if neededKeep the accepted scene while the player resolves the mechanic.
- ContinueApply the concrete result and its receipt-backed Story impact.
A retry keeps the original player action, accepted choices, rolls, and current saved scene. A closed recovery never opens an empty paste panel.
STORY GRAPH
Questions, threads, and related pressures
Primary parents make the hierarchy readable. Related links connect cross-cutting threads without forcing a path through them.
CAMPAIGN SPINE
The question that keeps moving
This is GM preparation, not a promised outcome. Change it when play changes the campaign.
SESSION OUTLOOK
Prepare the next session lightly
This outlook is a planning aid, not a required scene order.
COMPATIBILITY VIEW
Legacy flat arcs
PREPARATION HORIZON
What could happen next?
Keep one scene ready now and no more than three likely alternatives ready soon. These are possibilities, not rails.
SCENE KITS
Playable situations
NPC SCENE CARDS
What each important person brings to play
Prepare what the NPC knows, wants, withholds, and is likely to do. Do not script the player’s approach or the conversation’s result.
Untitled encounter
Campaign encounter plan
Add a map, players, opposition, and complete combat mechanics.
ENCOUNTER ROSTER